Saturday, September 25, 2010

What I've Been Up To Lately

Hey, everybody. Long time no see. To those of you have may have missed the announcement, I started grad school at the Guildhall at SMU this August. I'm learning to make art for video games. It's been busy, busy times, so I haven't had much to show you, art-wise.



Anyway, I'm nearing the end of my first Module (we have some sort of bizarro quadramester system here) and I'm starting to get stuff put together enough to show you.






Early concept art for the first Team Game Project, which starts next Module. Each student pitched a single concept and eight of the 41 were chosen. Lucky me, mine made the cut, and as a bonus perk, I'm automatically assigned as Lead Artist for my team.




99.95% of all video games contain crates and barrels regardless of how insane it is to actually find a crate or a barrel in many of the locations in which they are found. (Seriously? Why is there a stack of barrels on the wing of this jet fighter?) The simple reason for this is that they're dang easy to make. This is a render from my very first 3ds Max Lab. The crates and barrels where modeled and textured after actual examples here in Plano.





The minor course of the art track is essentially designed to get students unfamiliar with Photoshop up to speed before 2d games start next semester. Most days involve a 30 min to an hour speed painting (as seen above). In addition, there are two larger projects, an animation cycle and an assignment to copy a portrait photograph down to the pixel level. Though not totally done, I'm a little ahead on both of those.







Also, if you're a fellow student and first time visitor, please, have a look around. Oh, and you can click on anything to see a larger size.

Thursday, July 22, 2010

Tuesday, June 15, 2010

Monday, June 14, 2010

Friday, May 14, 2010

The Victor (Plus Process)



I know I swore I wouldn't be producing finished illustrations for a little while, but it somehow turned out to be unavoidable. So, as long as I'm making paintings, I may as well be sharing them. Since I had the good sense to use Photoshop's iterative save for once, you can get a look at the process in addition to the final.


Process




The beginning sketch isn't much more than an idea. Normally I'd generate a lot of thumbnails and pare down, but this piece really began as an experiment in perspective around the foreground figure.





I begin by refining the forms and layout. Photoshop makes it easy to nudge, shift, scale, build and rebuild. I also begin to detail the foreground character. I'm not great at line work in Photoshop (okay, I'm terrible), but adding details gives me a better sense of where I'm heading. If I'm uncomfortable with the forms, I occasionally make a light print out and draw over it in pencil.





Refining the scene. Earlier versions of the soldier character seemed diffuse–I refined the overall look using reference from Roman and Japanese armors. I also straightened the stairs to clarify the figure's upward direction and removed the small plateau in the background.





First color pass. A lot of Photoshop users begin with grayscale washes; I like to start with color. It takes more work to place the values, but tends to give a more brush-like impression when color and value are applied with the same stroke.





Refining the colors. I use a lot of cloning and layer effects to get the right feel. At this point, all that's left is detailing. A lot of the piece is painted over to help separate the planes and control the focal points.





The final piece. It's possible to go on refining a piece forever, but for personal work, I usually call it quits when it seems less educational to continue than to move on.

Sunday, May 2, 2010

Trifecta!

One: It's been a long time in the making, but I've finally opened an online store over at www.brianiswells.com/store.html. Have a look around, perhaps there's something to enliven that blank patch of wall, to gift to a friend, or to terrorize an enemy.

Two: A new painting, or another fairly inaccurate depiction of a mythological specimen: Alecto, of the Furies.



Three: I'm putting a halt to finished illustration work for a little while–I know this is disappointing, but have faith, something much bigger is coming. Archetype is getting my full and undivided attention for a little while.

Don't worry, I won't leave you in the dark–I'll post process and progress on a (somewhat) regular basis.