Resistance Environment
Environmental concept for Insomniac's Resistance series I created in my last 2D art class. The series depicts massive environmental change, so I invented a level in a sunken sea bed. The world features many types of coral, none of which evolved to be easy to render.
District 9 Assault Rifle
My first ever properly normal mapped project. The process relies on a high poly model, sculpted as accurately to the concept or, in this case, reference as possible, to cast normal information onto a low-poly model a game engine can run in real time. The work to create the high poly is often substantial, but it gives the impression that the in game model has much more geometry than it actually does. This gun comes from the movie District 9.
Crystal Space
A couple of pieces from my second TGP (Team Game Production). Crystal Space is a wholly ludicrous, not insubstantially awesome sort-of-early-eighties-ish type gravity manipulating shooter thing. It contains a shade of hot pink scientists just recently discovered at the Large Hadron Collider. Above the is cover, a quick turn around project finished about five hours after it was discovered we had to do a cover. Below is a concept sheet (work in progress) for the Gravity Gun, which in no way resembles the Gravity Gun from Half Life 2. I'd just like to stress that.
Ilunga
My second (third?) ever normal mapped project. 'Ilunga' is Congolese for a person who will certainly forgive an offense once, possibly twice, but never a third time. It's also the name of this four-horned alien rhino-type creature. The tubules on its chin are organs for culturing anaerobic bacteria that are drawn up through the mouth and intermixed with saliva to aid in the pre-digestion of its otherwise toxic food source, a type of swamp grass. If you actually read all of that sentence, step away from the computer and go outside.
Next mod I begin my first independent study and should have a lot more to post. Stay ... tuned? Logged on? Whatever it is the kids are saying these days.
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