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I know I swore I wouldn't be producing finished illustrations for a little while, but it somehow turned out to be unavoidable. So, as long as I'm making paintings, I may as well be sharing them. Since I had the good sense to use Photoshop's iterative save for once, you can get a look at the process in addition to the final.
Process
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The beginning sketch isn't much more than an idea. Normally I'd generate a lot of thumbnails and pare down, but this piece really began as an experiment in perspective around the foreground figure.
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I begin by refining the forms and layout. Photoshop makes it easy to nudge, shift, scale, build and rebuild. I also begin to detail the foreground character. I'm not great at line work in Photoshop (okay, I'm terrible), but adding details gives me a better sense of where I'm heading. If I'm uncomfortable with the forms, I occasionally make a light print out and draw over it in pencil.
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Refining the scene. Earlier versions of the soldier character seemed diffuse–I refined the overall look using reference from Roman and Japanese armors. I also straightened the stairs to clarify the figure's upward direction and removed the small plateau in the background.
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First color pass. A lot of Photoshop users begin with grayscale washes; I like to start with color. It takes more work to place the values, but tends to give a more brush-like impression when color and value are applied with the same stroke.
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Refining the colors. I use a lot of cloning and layer effects to get the right feel. At this point, all that's left is detailing. A lot of the piece is painted over to help separate the planes and control the focal points.
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The final piece. It's possible to go on refining a piece forever, but for personal work, I usually call it quits when it seems less educational to continue than to move on.
2 comments:
Very nice. How long did it take?
Thanks! I worked on it in pieces over a few days–maybe about 15 hours total.
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