Wednesday, June 25, 2008
Happiness
Creative Quarterly, a national magazine for emerging artists/illustrators/designers what have you, came out with its list of winners today, and it looks like I got some pieces in. Huzzah! The website is apparently still under construction, but when it's ready, I'll let you guys know.
Monday, June 23, 2008
Wednesday, June 18, 2008
Sturm, Drang, Gradient Filters
Tuesday, June 10, 2008
Axial Symmetry
Friday, June 6, 2008
Timing
Friday, May 23, 2008
Crowd Surfing

Crowd control is an interesting problem. Complex pieces have to be handled as fractals, more or less, applying the same compositional thought to each portion while monitoring the whole. Still, managing complex imagery is necessary for convincing world building. It's easy to tell when someone's gone through conniptions to avoid acknowledging their setting. I'll be doing some more complex studies for a while to see about tackling the issue.
For those who are wondering about how Archetype is actually coming alone (and for those aren't, but are compelled unreasonably to finish reading to the end of sentences), I'm pleased to say I'm working pretty steadily on a draft of the first volume. Having huge stockpiles of even the most trivial data on the story is proving rather helpful. Characters and settings can volunteer solutions of their own accord.
Tuesday, May 20, 2008
Diversionary Tactics.









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